package bitcarve.hydra.ui.control
{
	import bitcarve.hydra.ui.assets.AssetWindow;
	import bitcarve.hydra.ui.assets.RectMask;
	
	import flash.display.Sprite;
	
	public class BasePanel extends Sprite
	{
		private var _background:AssetWindow;
		
		public function BasePanel(w:Number, h:Number)
		{
			_background = new AssetWindow();
			_background.width = w;
			_background.height = h;
			this.addChild(_background);
			

		}
	}
}